In Civilization 6 there are many Great Persons that can be obtained throughout the game, but is it wise to pass them up instead of taking them?

There are many factors in Sid Meiers Civilization 6 that can help lead players to victory. One of these factors is the obtaining of Great People. However, some players may have noticed the option to pass up on a Great Person when they have the opportunity to receive one.

Many Civilization 6 players would likely wonder whats the point of passing up on a Great Person. After all, theres a limited amount of each type in the game.

There however is a reason and it all comes down to how players want to play the game considering the desired victory condition, current state of the game, and personal preferences.

There are nine different types of Great People generally available for players in Civilization 6. The only exception is for Simón Bolívar of Gran Colombia who gains access to a tenth known as Comandante Generals. The other nine are:

As mentioned before, there is a limited number of Great People in each category. This means that some players can go entire games without getting a specific Great Person type if they dont have the structures to build up points for the respective person. However, each Great Person is also unique with each one capable of performing a different action.

For example, both Leonardo Da Vinci and Mimar Sinan are both Great Engineers from the Renaissance Era. However they fulfill completely different actions when used, with Da Vinci triggering a Eureka moment for a random technology from the Modern Era as well as providing a culture bonus for all workshops, while Sinan provides +1 housing for the city hes used in as well as +1 amenity.

Because of each Great Person being unique, players may not want the next Great Person they are eligible for due to them not having a bonus useful for their goals. Instead of just taking them and essentially wasting all of their Great Person points for that category, they can pass so that they can keep some of their points and be prepared for the next person to come around in that category instead.

Players can see what the upcoming Great Person will do on the Great Person menu. By picking and choosing strategically, the odds of winning can be further put in the players favor.

Strategy[]

Earning GPPs is pretty much straightforward: you assign the relevant Specialists, which will earn GPPs for the Great Person you want. If you fight a lot, youll earn Great Generals and Admirals; if you have good Faith accumulation, youll earn lots of Prophets. Because of the pooling of the rest of the Great People, however, some forethought is required.

Different empires follow different paths of development, and have different use of Great People: a scientifically-developed nation needs more Great Scientists; a commercial empire – more Great Merchants. But if youre earning the GPPs for the wrong kind of Great Person, it will pop out, increasing the GPPs required for the Great Person you actually want! Also, any Great People received as bonus from Wonders or Social Policies do count towards the GPP scaling!

In short, when assigning specialists, give some thought as to what sort of Great People your empire needs the most – assign many more Specialists of this type, and few, if any, of the other types. In Brave New World, the artists are all earned separately from the relevant Guild building – they arent pooled together with other Great People anymore. So, you dont have to worry about them. But pay attention when producing Great Merchants, Engineers and Scientists.

A very important decision, apart from what Great People to try to earn, is how to spend them. In general, it is better to use the long-term benefit ability, especially at the start and middle of the game when the accumulated benefit will really make a difference over time. Short-term abilities, however, can be used to gain a strategic momentary advantage which could also have potential long-term benefits!

For example, you could use the Great Engineers Hurry Production ability to construct an important World Wonder, the Great Scientists Hurry Research to discover a critical technology ahead of the competition (which could in itself have many advantages), or the Great Musicians Concert Tour ability to deliver the final Tourism blow to a stubborn adversary. Always think carefully before deciding how to spend a single-use ability, because you wont have a chance to reconsider later.

Great People Abilities[]

Most Great People abilities are one-time-use, which means that the Great Person is expended once an ability is used. Exceptions to this are the “aura” abilities of the Great General and Great Admiral, which work automatically, boosting the Combat Strength of nearby troops at all times; and the Spread Religion of the Great Prophet, which can be used 4 times before the person is expended.

The one-use abilities can roughly be divided into two categories:

  • One-time, short-term benefit, which boosts something, for example a one-time boost of Culture (Great Writer), one-time boost of Science (Great Scientist), etc.
  • Long-term benefit, in the form of either a Great Tile Improvement, or a Great Work. The net gain of a long-term ability is definitely smaller than the short-term ability gain, but over many turns it may prove to be much more useful.
  • Most abilities may only be used in your own territory.

    As mentioned before, there is a limited number of Great People in each category. This means that some players can go entire games without getting a specific Great Person type if they dont have the structures to build up points for the respective person. However, each Great Person is also unique with each one capable of performing a different action.

    Because of each Great Person being unique, players may not want the next Great Person they are eligible for due to them not having a bonus useful for their goals. Instead of just taking them and essentially wasting all of their Great Person points for that category, they can pass so that they can keep some of their points and be prepared for the next person to come around in that category instead.

    There are many factors in Sid Meiers Civilization 6 that can help lead players to victory. One of these factors is the obtaining of Great People. However, some players may have noticed the option to pass up on a Great Person when they have the opportunity to receive one.

    For example, both Leonardo Da Vinci and Mimar Sinan are both Great Engineers from the Renaissance Era. However they fulfill completely different actions when used, with Da Vinci triggering a Eureka moment for a random technology from the Modern Era as well as providing a culture bonus for all workshops, while Sinan provides +1 housing for the city hes used in as well as +1 amenity.

    There are nine different types of Great People generally available for players in Civilization 6. The only exception is for Simón Bolívar of Gran Colombia who gains access to a tenth known as Comandante Generals. The other nine are:

    FAQ

    How do I make Great People in Civ 5?

    Some wonders make Great People appear when they are completed, and some social policies give you free Great People as well.

    Great Prophets
    1. 5% chance of a Great Prophet spawning at 200. Faith.
    2. 55% chance of a Great Prophet spawning at 250. …
    3. 100% chance of a Great Prophet spawning at 295.

    How do you get Great People?

    They carve the statues, paint the pictures, take the photos and make the films that define our humanity. Often their work surpasses its time and place, enlightening and elevating a people, making a civilization far greater than its material possessions and power.

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