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Sprays are essentially disabled on Casual Mode; whilst players can still spray their s, other players will not be able to see them. The main way to see sprays in the game is via Community servers, though they are disabled by default and must be opted-in by the Advanced options menu. They can also be enabled with the command
cl_spraydisable 0 (default is 1).
Sprays are a feature of the PC version of Team Fortress 2 that allow players to “spray” (default key: T) their own s on surfaces within a game server such as walls, ceilings, or floors instantly. It may be compared to graffiti in real life.
Another use for sprays is for Spies to lay a trap for unwary opponents. A Spy equipped with a Cloak and Dagger can place a spray and then lie in wait for an enemy to stop and look at it, backstabbing them while their guard is down.
They can be either enabled or disabled in the games Multiplayer options tab, but how many are displayed at once, if any, is dependent on the value that
mp_decals is set to by the server you are playing on. The value must be above 0 to show sprays, and the higher the value, the more sprays that can be loaded at once. The
sv_pure console variable can also disable sprays from being displayed.
There are sprays Engineers will sometimes put next to their Teleporter that denote which classes should use the Teleporter first. These lists generally put the Engineer himself on top, since he has to maintain his buildings, and the Scout on bottom, since a level 1 Teleporter charge rate would be about as fast as the Scout running to the frontlines on foot.
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